A charmingly childish reminder to stop every now and then to smell the flowers around you. Chicory takes zelda-like world design and wields it to present a tale for you to remember to never stop enjoying everything.
I don't want to critique the game because I could summarize it in how a zelda experience like a Link to the Past feels like, but that's not what chicory is about. It's a childish game, in fact it is perfect to recommend to a kid you know. It holds dialogues about a lot of things, but it's surface level ideas for younger people to become curious about and explore.
It touched my inner child, and for my first session I was playing like a wide eyed boy experiencing something new for the first time and enjoying it fully. Chicory is just so beautiful.
I don't want to critique the game because I could summarize it in how a zelda experience like a Link to the Past feels like, but that's not what chicory is about. It's a childish game, in fact it is perfect to recommend to a kid you know. It holds dialogues about a lot of things, but it's surface level ideas for younger people to become curious about and explore.
It touched my inner child, and for my first session I was playing like a wide eyed boy experiencing something new for the first time and enjoying it fully. Chicory is just so beautiful.