Kirby’s Dream Land is short enough that it doesn’t overstay it’s welcome. It’s cute and has some charming character designs which help elevate it above other platformers of a similar caliber. While some enemies didn’t stand out all that much, I others were set apart by simply and unique changes, like not being able to be sucked up or having a weird movement pattern.

Kirby is known as an east series, and to an extent it is. The first few levels don’t put up that much resistance, but that’s typical of almost platformers. However the later levels have enough tricks that you have to stay on your toes, even if just a bit. It’s not mindless. In fact, by the end of the game I had to use a continue in the final boss rush.

The Dedexe fight was a bit annoying. I am not sure if there are other ways of damaging him, but I could only damage him by sucking up stars, which he only releases with two attacks. One of them backs you into a corner and can easily do damage, and the other is a big jump that releases stars. That’s the only move I could consistently damage him with, but it’s all up to luck if he’s going to throw it. He could throw out out 3 times in a row, or wait 30 seconds. It made the final boss boring because I spent most of my time waiting. It’s trivial to dodge the other attacks, so it was just me waiting for him to get his stuff over with so I could move on.

Overall, it’s a solid time. It’s worth an hour to play through it at least once. I also appreciate the harder bonus game, but it’s boss design is pretty rough so I didn’t get too far into it, but for big Kirby fans it’s nice to have.

Reviewed on Sep 15, 2023


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