Groovin' skate game unfortunately held back by clunky combat and occasional jank design decisions.

It's more laid back with its combo system than a Tony Hawk title, but that also means it's levels can feel like massive spans of nothing to accommodate the leisurely pace of traversal. There's almost no shortcuts that reward skilled play like in Mario 64 or THPS, so you'll find yourself doing the same motions over and over to get to certain locations on the map. Ugh and why is there combat in this skating game again? By the end, I desperately wanted to opt-out of it since there's no reward for engaging with enemies and they just act as flies buzzing in your ear while you're trying to explore.

But damn it's also such a triumph to see Team Reptile realize such a massive game with their miniscule team. The soundtrack has been stuck in my head nonstop since finishing the game (2 Mello's "I Wanna Kno" especially), and it's awesome that they enlisted real taggers to create the 50+ graffiti logos for the Bomb Rush Crew. And apparently director Dion Koster mocapped all the dance moves!? It's such a clear labor of love that even with all the warts I can't help but recommend it.

Reviewed on Jan 21, 2024


Comments