When I first played A Link Between Worlds, I was a bit skeptical. I had never gotten into 2D Zelda before this game, and honestly had no intention of going back.

But soon into my first playthrough of the game, it took me over. I played this as much and as often as I could. I wanted to do everything and see everything. Much of that is thanks to an extremely tight world design where you're never on a screen that has no point of interest.

Link's toolset is also one of his best to date, and I love all of the interactions that each item has with the mechanics of the overworld as well. The game's world design explores depth in a way most 2D games only scratch the surface of.

I really like the two worlds angle this game goes for from a level design perspective and hope that the Zelda team doesn't only stick to remakes of 2D games from here on, I would love to see them tackle a new 2D Zelda at some point. While 3D Zelda will always remain my preference, A Link Between Worlds absolutely earns a recommendation and is part of the reason the 3DS has such a strong library.

Reviewed on May 24, 2023


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