The Legend of Zelda: A Link Between Worlds

The Legend of Zelda: A Link Between Worlds

released on Nov 22, 2013

The Legend of Zelda: A Link Between Worlds

released on Nov 22, 2013

The Legend of Zelda: A Link Between Worlds is the first Zelda game made exclusively for the Nintendo 3DS. It is an indirect sequel to A Link to the Past with the same version of Hyrule but with new characters and gameplay elements. Unlike the series' tradition, many areas of the world are accessible from the beginning of the game and the dungeons can be visited in any order. Puzzles are encountered not only in dungeons but also in the open world, a part of them revolves around the game's 3D visual effect. The 3DS touch-screen display shows the world, dungeon or map depending on where you are.


Also in series

BS Zelda no Densetsu: Inishie no Sekiban
BS Zelda no Densetsu: Inishie no Sekiban
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past

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Que aventura maravilhosa foi jogar esse jogo! Meu primeiro Zelda que completo, e pensar que eu ignorei ese jogo quando peguei, levei muito tempo para jogá-lo, e caras que arrependimento de não ter jogado antes!! Fiquei imerso nesse game por dias, simplesmente não conseguia para de jogar. A mecanica principal de virar um desenho é muito divertida e possibilita acessar lugares que você não teria como normalmente. Meu primeiro zelda que eu joguei foi o A link to the past, não termiei ele, e eu estava jogando o A link between worlds como se fosse o antigo e eu não acessava os lugares como desenho, quando caiu a ficha de que posso grudar nas paredes e aceeas mais lugares, explodiu minha cabeça haha. Foram praticamente 21 horas jogando e queria mais, agora bate aquela sensação de vazio quando se termina um jogo bom.

A fun time with fun dungeons and mostly fun bosses suffering from complete lack of balance, being short, very easy and occasionally tedious.

Also the circle pad

you WILL pick up the little octopus

No es tan dificil como tenia miedo que lo fuera. Pero si es bastante desafiante, pero divertido (sobre todo en cuanto a los puzzles). La mecanica de cambiar del 3d al 2d si está muy bien implementada en los niveles y los puzzles. El giro al final con que el de la tienda fuera el otro link estuvo bastante bueno, a diferencia de el de la zelda mala, ese si se veía venir desde el principio. Y graficamente está demasiado hermoso. (puntos extra por mi primer juego fisico legal propio)

Rightfully lauded in its time, but underappreciated today. A Link Between Worlds offers a fresh, non-linear take on both the formula and world of A Link to the Past, and it truly succeeds on every front. For starters, the main 2D Zelda gameplay loop has been polished to a mirror shine. It's responsive, tight, and more often than not punishes (or at least discourages) mindless sword swinging, keeping the moment-to-moment gameplay fresh. The items (issues with the acquisition method aside) also inherit this same level of polish, and there isn't a single bad one if you don't count the Sand Rod (seriously, whose idea was that). While some have issues with the item rentals, as well as the fact you don't find them in dungeons, I actually quite like that decision. The non-linearity of both the Hyrule and Lorule dungeons allows every playthrough to be just a little different, which keeps the game somewhat fresher. The main gimmick, the 2D wall merging, is used very well, and it makes you look at every room that much closer, whether for gaps you need to wall-walk across, slits you can shimmy through to access hidden areas, or even just having some fun sliding through Hyrule, Lorule, and their respective dungeons from a new perspective. It offers endless possibilities, but it remains simple and digestible, and most importantly it doesn't overtake the actual dungeon design. Even though they have the fun gimmick, it integrates with and complements the classic Zelda dungeon formula, and never overstays its welcome. In terms of story, it's not the most emotional or groundbreaking Zelda, but it does offer some really memorable moments, fun characters, and twists that genuinely left me open-mouthed dumbfounded on my first playthrough. I thought that my copy of the game had broken when I first ventured into Lorule, and that tripped-out cutscene combined with the immediate change in tone upon exiting the portal still gives me shivers. Overall, this is an incredibly well-crafted experience from start to finish, and I will never let the haters get me down.

also we STAN goth girlfailure Princess Hilda are you kidding me Nintendo

The perfect successor to A Link to the Past. Hours spent enjoying myself in this game.