Alan Wake is an odd game because by every conceivable metric I should hate this game and everything in it. As a story-driven seventh-gen third person shooter with a drab color palette and an emphasis on linear setpieces, describing the game out loud sets off so many alarm bells in my head my ears start ringing. Essentially, this game is built entirely from design conventions I hate, so logically I should hate it. But I don't.

Against all odds, I like Alan Wake. They've managed to make those dreary environs interesting, the constant dialogue charming instead of irritating, the Stephen King plot engrossing rather than stupid, the linear level design and one-note flashlight-and-gun combat... kind of fun. I recently watched a friend go through the game for the first time in 2022 and looking at it again I couldn't help but say "you know, this game seems better than I remember it being."

Don't get me wrong, Alan Wake's got problems. There is essentially only one, maybe two types of enemies in the game. Despite self-describing as an "action-thriller" it doesn't have the action of a Max Payne game, nor the thrill of a Resident Evil game. It does the thing narrative-driven games sometimes do where it suddenly takes all your weapons and resources from you for plot contrivances and there's always a surplus of supplies, so there's no reason to ration your equipment, and as a result the mechanics don't really back up the tension that the plot and presentation are trying to establish.

It's far from Remedy's best game, and it's unlikely to blow anyone's mind, but it's a testament to their skill and talent that it ends up being as good as it is.

Reviewed on Nov 18, 2022


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