Remaking the greatest video game of all time would be a daunting, foolhardy task for even the most legendary of video game developers. RE4 didn't need a remake. It still doesn't. Yet I'm happy this game exists regardless.

To try and re-do RE4 beat for beat would be a fool's endeavor. The best thing Capcom could have done with this installment would be to make it its own beast - rather than try to retread the steps of a giant, they would have to create something that feels entirely new, with its own combat loop, its own identity, merely inspired by the original. This is precisely what they did, and it's marvelous. The recognizable pieces are there - the plot beats, the campy villains, the melee prompts, the plagas exploding from heads - but the changes are sweeping enough to make an encounter in RE4make play out very differently from its namesake. The star of the show is Leon's knife - now incredibly powerful and versatile, faster than ever, capable of finishers and counters and even parries, but now also a resource to manage - its durability is finite, and you'll feel the pressure if it breaks.

I have gripes here and there. No game is gripe-free. The freer movement allows you to duck and weave like never before, but enemies can be frustratingly aggro on Ashley on higher difficulties to compensate, and she can't always keep up with you the way she could in the original. What does and doesn't have i-frames can seem inconsistent, and the learning curve on hardcore and professional can be frustrating as a result. The writing is top notch, and I either don't mind or enjoy many of the changes, but the voice work for most characters ranges from "good enough" to a clear downgrade from the original. Enemy resistance to staggers and melees on higher difficulties can really suck when RNG decides that ganado is going to choke you even though you shot him in the head 4 times. Yet despite these complaints, the game shines. I may cuss it out at times, but when you step back and look at the whole picture, the game's shortcomings pale in comparison to its strengths.

What really elevates RE4make though are the little moments of magic. It would be good enough if it was a fun romp. It would be good enough if it had a satisfying combat loop and fun puzzles. It would be good enough if it flawlessly established tension with thrilling, dangerous encounters that demand you carefully ration your resources. But the magical little moments - moments like getting bonus time in the shooting gallery and hearing the "la la las" of the original car drive salsa theme soar over a wailing trumpet solo - that's the stuff that really makes this game special.

RE4make will never supplant its namesake, but in a feat defying the laws of the universe itself, lives up to it. That's really the highest possible praise I can lump on this game. It deserves to be called Resident Evil 4.

Reviewed on Mar 31, 2023


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