Reviewed after ~13 hours of gameplay. Zone storyline complete, all non-daily sidequests, exploration achievements and Litany of Blood completed.

One of the most useful DLCs out there. If there was one DLC I had to call essential to the base game, it’s this. The introduction of assassination is a game changer, and greatly increases the fun of the game, especially if you’re playing with a sneaky character.
The zone storyline is fun, I love the environment and the city of Anvil, so it was a nice, nostalgic dive back to an area I last visited in…2009? Contrary to the latter chapters and DLCs, I am enjoying the fact that this DLC includes a grounded, localized storyline that does not involve saving the world in one way or another.
The Dark Brotherhood lore is somewhat expanded, and the sanctuary looks beautiful. That being said, the story felt much shorter, and there was a real lack of side quests. The daily activities are fun, but just as with heists in Thieves Guild DLC, they get repetitive very quickly, and once you’ve tried it once, you’ve tried it all. There are more of them here than in Thieves Guild, though.

Storyline and lore: 4/5. Decent storyline with interesting characters that are somewhat lacking depth (especially compared to its direct competitor – the Thieves Guild from the previous DLC).

Environment: 5/5. A truly serene Mediterranean-inspired region, and both cities are gorgeous to walk through.

Gameplay and activities: 5/5. The single most essential DLC out there due to the introduction of assassination. Other skills are useful, but nothing comes close to the sheer power of just one-killing enemies from behind.

Music: 4/5. Nothing incredibly memorable, but most tracks include string instruments – something that is not widely used in other tracks across the Elder Scrolls franchise. That makes this soundtrack stand out from the rest.

Reviewed on Jan 31, 2024


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