★★★★★ - I adore it.
★★★★ - I like it.
★★★ - It's forgettable and mediocre.
★★ - I disliked it.
★ - I hate it.

Personal Ratings


Best Friends

Become mutual friends with at least 3 others

GOTY '23

Participated in the 2023 Game of the Year Event


Voted for at least 3 features on the roadmap

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 3+ followers


Played 250+ games


Played 100+ games


Gained 10+ total review likes

Favorite Games

Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
Red Dead Redemption 2
Red Dead Redemption 2
Mass Effect Legendary Edition
Mass Effect Legendary Edition


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Kentucky Route Zero
Kentucky Route Zero

Feb 24

Banishers: Ghosts of New Eden
Banishers: Ghosts of New Eden

Feb 21

Mafia II
Mafia II

Feb 20

Quantum Break
Quantum Break

Feb 15

The Case of the Golden Idol
The Case of the Golden Idol

Feb 12

Recently Reviewed See More

Everyone knows this is based incredibly heavily off Truman Show, but even though I could see their inspiration from a mile away, it was enjoyable.

I especially liked the switching between the "interview" and the "action" - great way to make the narrative seem interesting. The town and its premise were also nice.

I can't say it was fun to do segments where I had to control both characters at one - one non-spoilery segment, for example, required me to control the protagonist using one set of buttons, and simultaneously control a different character (that controls a CCTV camera) - the idea behind it is good, but it requires a lot of fast micromanagement, to the point where it is detrimental to the fun.

Let's start with the good bits:

+ There is a very distinct Remedy touch to the world - it's a little bit sarcastic, a little bit wacky (very faint in this game), and it's got all the hallmark elements of a Sam Lake production - the live action, the actors, the episodic construction, the music and the twisting storyline.

+ The gameplay loop is a surprisingly simple one (coming from AW2, it felt a bit boring) - you shoot dudes and then do some simple environmental puzzles. Regardless, it never felt too frustrating, or pointless.


- The game really suffers from its game-TV show duality, which feels disjointed and pulls you out of the game. Where, in AW2, the live action sequences were meticulously interspersed between the narrative, and each felt unique and unpredictable, here it's just a very structured, very methodical B-roll action movie, spat out in your face after every act of the game, in insane 30-minute lengths. Even worse, you can't download the videos, so you better hope to God that Microsoft servers aren't thinking of taking a break right when you want to watch the videos. Thankfully, the story presented in the "tv show" is not very consequential, and is just more garnish. Also, it's really not that interesting. Woah, the main selling point of the game is that my decisions make a difference in a LIVE ACTION TV SHOW? Like come on, you just make a few different scenes and suddenly it's a genius invention?

- The game's storyline is surprisingly simple. Yeah, you got the crazy elements - a time machine, literal fracture and end of time, all of that jazz, but where Alan Wake retains a constant mystery, and slowly nurtures the player by feeding him/her bitesized pieces of lore, Quantum Break basically explains the entire framework behind the time problem in maybe first fourty minutes, and the story never really develops from there. The rest is just generic character drama, and it's not so much about the time, but about the characters and their desires.

- I didn't feel like the game allowed most of its main star actors to really flesh their characters out. The only exception is the perfect Aidan Gillen, and maybe, to some extent, William. The main character is a generic dude character with very little in terms of uniqueness, and the others all look like they jumped out of a literal B-grade action movie that plays on some 6th-8th channel on TV, at 10pm weekdays.

- Finally, and this is really where I snapped and decided to shelve the game, is the game's atrocious save system. Unless the game has a gameplay reason to restrict manual saving (e.g., presenting actual challenge, impossibility due to live action) or anything else, then it at least, at the very least, present a way to save the game at set locations (like what AW2 does - not ideal, but it makes for a challenging world, and gives you a clear indication of pacing). Here, the game saves...whenever? There's no manual saving, and some of the save spots are incredibly moronic. There's one bit where you have to cross a bridge jumping platform-to-platform, and I missed once, which brought me about 10 minutes back in the storyline - forcing me to fight through a miniboss battle, watch a cutscene, and walk the entire bridge across just to arrive at the place where I fell. After it happened the second time, I gave up. If the game doesn't respect my time, I sure ain't going to respect its time. Fuck this.

Overall, it's a mostly decent experience, but it could do without the tv show.

Wow! I honestly did not expect to like this game this much. I am a fan of games like Return of Obra Dinn, but initially found the artstyle a bit too harsh for my tastes, and the more-traditional point and click style of interaction was also not that appealing to me.

I have to say I was wrong to assume the game was boring - it is a nicely crafted detective adventure that takes you through a chronological journey that slowly, but surely becomes more and more evil. Impressive and very fun!