I really wanted to enjoy MO:Astray, but sadly most of my experience with the game was just not interesting. My biggest problem with the game is that it delivers its story largely in missable collectibles that are out of sequence, meaning that you have very little context for anything that is happening. All the game's attempts at twists, betrayals and epic confrontations just land flat when you only know the vague outlines of the story.

The puzzles were also not inspired in my opinion. I never had that "aha!" moment that you look for in puzzle games. It's not outright bad, but most of the puzzles were easily solved immediately after identifying all the puzzle elements.

I also don't think that the combat aspect of the game added much. You only have one move: a bash that can stun enemies or rip their heads off. Yet MO is constantly throwing combat encounters at you without much variation. As well, the game does not have the combat depth required to earn being allowed to have boss fights so long they have mid-fight checkpoints.

Reviewed on Oct 30, 2023


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