Got this game to see what all the fuss was about. I don't know where to begin, but luckily I wrote a rough review way back when so I wouldn't forget what it was like.
Good stuff:
Character design
•being able to create a personalized character
•creative enemy designs and some NPCS
fashion souls
•so many wearable outfits to choose from
Atmosphere
•dark atmosphere which fits the name of the game very well
Exploration (somewhat)
•being able to either slightly branch off paths or at the very least do things in different orders
Bad stuff:
Difficulty
•getting through the gauntlet of enemies is more annoying and infuriating than the bosses themselves
•some mid bosses are harder than the final boss
•carnal demon is in such a small boss area
•ornstein and smough
Level design
•blighttown
•skeleton catacombs
•tomb of the giants
•warping isn't available until after anor londo so backtracking was the only way to move around until then
NPC 'lore'
•NPCs barely talk
•most lore is given through item descriptions so anything can be missed very easily for the more casual player
Music (lack thereof)
•no music except for bosses
Multiplayer
•multiplayer can add to frustration in the idea of being invaded at inoppurtune times
Armor
•armor barely protects against attacks
•armor hinders roll-dodging
In conclusion, when I beat this game I didn't feel satisfied and haven't done another full run since.
Good stuff:
Character design
•being able to create a personalized character
•creative enemy designs and some NPCS
fashion souls
•so many wearable outfits to choose from
Atmosphere
•dark atmosphere which fits the name of the game very well
Exploration (somewhat)
•being able to either slightly branch off paths or at the very least do things in different orders
Bad stuff:
Difficulty
•getting through the gauntlet of enemies is more annoying and infuriating than the bosses themselves
•some mid bosses are harder than the final boss
•carnal demon is in such a small boss area
•ornstein and smough
Level design
•blighttown
•skeleton catacombs
•tomb of the giants
•warping isn't available until after anor londo so backtracking was the only way to move around until then
NPC 'lore'
•NPCs barely talk
•most lore is given through item descriptions so anything can be missed very easily for the more casual player
Music (lack thereof)
•no music except for bosses
Multiplayer
•multiplayer can add to frustration in the idea of being invaded at inoppurtune times
Armor
•armor barely protects against attacks
•armor hinders roll-dodging
In conclusion, when I beat this game I didn't feel satisfied and haven't done another full run since.