An action RPG and spiritual sequel to Demon's Souls in which the player embodies the Chosen Undead, who is tasked with fulfilling an ancient prophecy by ringing the Bells of Awakening in the dark fantasy setting of Lordran, an open world with intricate areas full of beasts, former humans gone hollow, and magical abominations whom the player must overcome in challenging and unforgiving combat.


Also in series

Dark Souls: Remastered
Dark Souls: Remastered
Dark Souls III: The Ringed City
Dark Souls III: The Ringed City
Dark Souls III: Ashes of Ariandel
Dark Souls III: Ashes of Ariandel
Dark Souls III
Dark Souls III
Dark Souls II
Dark Souls II

Released on

Genres


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Reviews View More

This is the game that put From Software on the radar as a proper AAA game developer. Insanely replayable and top-notch world & enemy/boss design and lore. The difficulty was just right, hard but fair and that's how i like it.

Solid af.

Loved the world and how everything would lead back to the main area, Firelink shrine. Everything is interconnected beautifully. The Firelink shrine theme is also a banger and got me feeling stuff I don't even know how to explain. It was just so cathartic beating a chore of a boss then limping back to firelink and hearing that relaxing music while spending my hard earned souls.

I didn't find the game difficult but the hardest part was without a doubt the Dragon Slayer Ornstein and Executioner Smough boss fight. I must have spent an hour dying but I was slowly improving. By the time I was getting the hand of it, the boss glitched out of the screen and died instantly I still have no idea what happened. This was the only glitch I ever experienced in the whole game which was funny.

The DLC was overall awesome, it had great boss fights that were fair and were skill checks, none of them felt as impossible as Ornstein and Smough. Artorias is probably one of the best bosses I've fought in a video game, I knew where to improve every time I died and had his move set down to a study.

One complain is that the game doesn't hold your hand whatsoever in terms of where you need to go, I had to pull up a guide a few times to show me where to go next according to my level. You can do that or either go to an area under leveled to die 20 times and figure out this isn't actually the place your supposed to go to yet. Plus the paths you are supposed to go to are so well blended in the not so good graphics that I doubt I would have even been able to find them on my own.

This game was just a bit harder than Demon Souls (the only other Soulsborne I've played) but nothing rage worthy. Would love to play this again

A modern classic, and a phenomenal game, but I can't help but feel it's a tad overrated. Not the peak of the series by any means, but still a game I love to return to. It's a bit rough around the edges, but that gives it some charm, to an extent.

Wahrscheinlich nicht perfekt, aber ich hab’s in meiner Jugend zu Tode gespielt und kann deswegen nichts anderes geben, als einen perfekten Score.

Recompensas só existem se você se esforçou para obtê-las.

The start of my favorite videogame franchise (Yes I know Demon's Souls exists, but this was mine). Revolutionary game mechanics that continue to be implemented in many games today. Created its own Genre.