SotN takes and blends both of the aesthetic elements of Castlevania and Dracula X to create an absolutely lovely atmosphere. The music was absolutely incredible start to end and pending time in the castle was an absolute delight beginning to end, I loved uncovering all of the secrets that the game had to offer. I love that the secrets also culminated into a wonderful twist that really tied the whole experience together for me. There were some things that really stuck out to me, however, that preventing me from loving it more than I do. My biggest complaint is the difficulty. Compared to earlier Castlevania games, I felt as though I never really had to apply myself or plan out my strategy in each room. Instead, I found myself running at things and avoiding damage when it was convenient. I think it's something that is inevitable when the game is so open-ended, but I would have loved to see some enemy designs that complimented Alucard's moveset better. Unfortunately, a lot of the bosses followed the same trend. I ended up beating the vast majority of the bosses on my first try, which led to most of them bleeding together for me, despite having incredible designs visually. Although the bosses are undertuned, I think the problem is more fundamental than that. A lot of the bosses have annoying attacks that are difficult and finnicky to reliably dodge. This led to me trying to just out damage the boss rather than actually engaging with it. I think SotN still holds up rather well, but I think there are definitely some games that improve and iterate upon the foundation that this game laid.

Reviewed on Dec 16, 2021


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