A shitty bonus mode disguised as a story extension. The possibility for something good is here - not only just with the new ration system and inclusion of a mysterious character from the base game, but in how it sells itself tying up one of the biggest loose ends from its story. It doesn't really do that in a sufficient way, sadly - instead you get cheap black screen voiceovers, forced banter, MORE combat spam of enemies that weren't even fun to fight in the base, and a broken stealth section. And the little father-daughter plotline this re-introduces here was one of the more plaintive segments of the main game despite only being told through readables, this just sort of devalues it (and throws in a clichéd cop-out of an ending for good measure). Resident Evil in name only, the series has never felt farther from its roots than here - at least 5 had gonzo Wesker, this doesn't even have a normal difficulty lmao.

Reviewed on Dec 04, 2023


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