This review contains spoilers

Easily the best use of the miniature player character concept I've ever seen. So many memorable and fun set pieces. A whole bunch of ideas just packed into this game, with the gameplay style itself changing from time to time. Few chapters feel the same as any before it.

The teamwork mechanic is obviously the main draw here, since it doesn't allow any single player mode (for better or worse) it means every single part of the game was designed to be beaten with 2 people. It's pretty crazy how they implemented some of them. It also means your enjoyment of the game will largely depend on who you're playing with. If you played with a partner in couch co-op it'll probably be an amazing experience. Playing with an online friend is a fun one, though I do wish there were some kind of speech bubble commands for those not using voice chat. But playing with strangers would be a nightmare, especially as the game is pretty long for the kind of game it is, meaning you have to dedicate a lot of sessions multiple hours long with a person to get through it. So in a way I think the biggest strength is also its biggest weakness. It's not a game that you can play at your own pace, it's a game that you have to actually plan around playing, and you have some pressure to always be doing things faster than you otherwise might to not slow down someone else.

I'm not a big fan of the story either, the conclusion is obvious enough at the start, but the characters go back and forth on the "I hate you so much" "Hey well done! We work so well together!" routine way too much.

Would totally like to see a single player game with this level of creativity.

Reviewed on Nov 20, 2023


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