The Spencer mansion is one of my favourite video game locations. The music, the layout and the aesthetic on the ps1 are just so creepy and perfect. The tunnels and the lab are fine, but definitely don't hold a candle imo.

One pretty cool thing about RE1 is how it uses characters as a difficulty mode. Jill is of course easy mode, while Chris has less inventory, less weapons and a harder starting path. Director's cut in particular even introduces more literal easy/hard modes, the latter moving items around, making it more repayable for people who had played the original. Personally I just beat the default mode with both characters, so I can't speak for how good arranged mode is.

Back on the topic of Chris' starting path being different - it is kind of weird how his early game is different to Jill's, but by the time you get to the residential area they just become the exact same. It makes playing them one after the other refreshing at first, but horribly repetitive by the end.

Camera angles are used to such effective degrees in this game, never knowing what lies not only through the next door, but even the next step you take could reveal a horrifying danger.

I'll commend the games use of a QoL feature in telling you when a key has unlocked all doors and the ability to discard it, but criticise the lack of this feature for other key items, like the cranks or lighter.

Resident Evil is a pretty huge horror game icon, and for good reason. On a first playthrough the unknown is terrifying. The lack of ammo, and even times you can save, make the survival aspect one of the best (though it may also turn some people away). The lack of inventory space, especially for Chris, may also annoy some folks, especially those who don't know what they're doing and will end up carrying key items back and forth from limited storage boxes.

Also as much as I love how they integrated loading screens to be suspenseful for the actual gameplay, there's so many of them, and with the amount of backtracking even a seasoned player would do, they can break pace way too much.

Reviewed on Oct 28, 2022


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1 year ago

I've yet to finish arrange mode but the fact they drew entirely new camera angles for almost every area is sooooo cool