This review contains spoilers

(This is technically more a review of the remake than specifically this remaster, but it's the version I just played, so)

Back in 2002, the Resident Evil remake of a 1996 game set a standard for remakes that even remakes made in the 2020's, of games made 20+ years ago can't keep up with.

This remake does so much. It adds new sections to pretty much every area in the game. It adds new puzzles, it expands on old puzzles, it switches the order of puzzles and it throws in some twists to what the player thought they knew (such as the second Yawn battle taking place in a different area).

A few new mechanics are also thrown in without overshadowing the originals feel, only enhancing it, i.e Crimson Heads.

It's a game that is a brand new experience to a very familiar one.

Of course that's only really describing it as a remake. It keeps all the things I loved about the original, which is a review all of its own (see my Resident Evil Director's Cut review for that.)

The only thing I miss from the originals is the music (the Remake seems to go for more subtle tracks, if it even has something in any given area), and the garish colours of the mansion, replaced by generic dark hallways.

Reviewed on Feb 10, 2023


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