Sam & Max comes storming into LucasArts history bringing along from the world of indie comic books a baggage of gags with mature and violent satirical humor, a visual backdrop of American absurdities and goofiness taken from the roadsides and the most ridiculous tourist attractions and many, many innovations in the expressive language of point-and-click adventures.
Compared to its predecessors, Sam & Max turns out to be much more varied, less verbose, more immediate and cartoony in its gameplay experience: interaction with the game world is now based on a series of icons that are assigned to a single mouse button, which open at all times to different scenarios that are always fun and never predictable; the game areas are small and condensed, but brought to life by exceptional pixelart and perfectly recognizable details, allowing for a very immediate and natural engagement to the game world; the game interface is freed of any nonessential elements, the lines of dialogue are short and effective, and the story is sketched just enough to make it clear that this is an on-the-road adventure in which you just have to let yourself be carried along by what you find on your way.
Steve Purcell is the creative genius who managed to bring together two worlds, that of comic books and that of video games, which were born to support each other, and this game is the perfect demonstration of that.

Reviewed on Aug 05, 2023


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