Bad news, you've agreed to remake Resident Evil 4. You can't do a dead space where you just make it look prettier and make obvious improvements because RE4 isnt the sort of game to benefit from that and is about as close to a perfect action game as has ever been produced. And unlike your previous, considered remakes which even at their worst have value in portraying the same events differently, you cant change this one too much because that'd make less money. Also, corporate demands you remove the tank controls the original game is completely built around because modern gamers dont understand not being able to move whilst aiming.

It's a testament to the fine state of modern Capcom that this realisation of terrible ideas sort of works. Give this project to the capcom of 2016 and it'd almost certaintly be a remake on the level of Demons Souls 2020 where even if it looks """"prettier"""" it ultimately contributes basically nothing and just looks kinda off. Given what must have been ludicrously tight limitations considering the straight regugitation of RE4 with modern menuing and movement is probably the version that sells best - I think the job here is a good one.

Perhaps the boldest, though basically unspoken decision, is basically to drop the part where RE4 is this really clear, methodical and calculated action game. Whilst RE4make is still kinda decent in this regard, and it's encounters are often very fun, the focus is far for more on chaotic situations and reacting on the fly, in real time, to stuff. The decision alone to adapt RE2make's pretty stupid crit mechanics, along with enemies now focusing more on flanking (i get the feeling many way well spawn behind you but am not gonna state that definitively), variable stun damage, and the way animations interact and are rarely invulnerable - the end result i'd say is unquestionably a worse action game in terms of replayability and depth, but it does heighten how intense the encounters often feel. It almost feels crass to make this comparison considering it's lineage - but it feels a lot like the last of us.

And I think it's neat. Its kinda fascinating how significant the change in gameplay feels with nearly identical encounter design, weapons, general structure - to the original. I like how it rewards a different set of tactics and sort of fiddles with things like the balance of the original not by neccessarily buffing and nerfing things, but the game system changing neccessities. Grenades for instance are good in OG RE4 but here they are insanely good thanks to them simply allowing a way through masses of bodies.

The best changes, and the ones you can clearly tell the devs are most confident of, are those to the knife, probably the only real glaring fault for my money of the original RE4 combat system. Speeding up ground takedowns alone helps a lot, but I think limiting it as a resource and it's use defensively is very well done, and works particularly well with all the grabs and flanks the game throws at you. It's the one thing i see in this game as somethig which, with balance accordingly, i'd say "straight up mod that into RE4" were it that easy.

More questionable decisions come in the story and tonal changes. The middle ground adaptation of still keeping the story pretty fucking stupid (this is a good thing) whilst having the characters and general tone be much darker and less in line is not too great, though it could be worse. The character portayals being so good does sweeten the deal though. Ashley and Leon's growing friendship over the course of the game is legitimately lovely, the new Luis stuff is fantastic, the somehow made the Merchant better, and I like how Ada seems a bit more conflicted in this version. The antagonists definetly do take a blow in being less fun though. Whilst the original is clearly better overall, I will say there is fun to be had playing a serious version of Leon experiencing all this stupid shit.

Overall, I find it hard to judge. Part of the brilliance of particularly the RE2 remake is in how it accompanies the original work, provide an alternate take on events, and the entire "RE2 experience" is raised from having the two versions regardless of which one is "better." RE1 and 3 also benefit similarly (Even if the 3 remake is pretty weak). And with RE4 being such a conservative remake, the risk was that it would be almost pointless. Fun, yes - its Resident Evil 4 - but ultimately contributing very little. But I do think it is worthwhile. It certaintly isnt the best version of RE4 and it's more confused than any prior remake, but the changes here are interesting and make for an interesting take on the game, and particularly the character changes which can kinda feed back into enjoyment of the original.

Also, it really is a title that really makes you appreciate the original. Nothing can hammer home just how strong the encounter design, pacing and scenarios are in the original like them being nearly unchanged for the most part 18 years later, put in a different game system thats not as good, and it still is fun as hell. RE4 really is one of the best to ever fucking do it.

In a perfect world, the RE4 remake is a much bolder title. In my head I imagine something similar to RE1make with fixed camera angles and making greater story changes to give things to give more contrast - but that was never going to happen when that would not sell so well. RE4 is not the best remake and probably never could be burdened with the reality that it will sell 10 million copies if it just played it safe. With the constraints in mind, I think it's about as good as we were going to get.

And the silver lining is now Capcom has drunk the poisoned chalice, it's shackles are gone. The potential with Code Veronica and even RE5 for remakes which have the alternate take potential of RE2 is now ripe for picking. And im really up for that.

Reviewed on Apr 25, 2023


2 Comments


1 year ago

great review!

1 year ago

Very good writeup! I completely agree about the remake's fundamental differences leading to a much less controlled flow and something more akin to riding by the seat of your pants. It's not necessarily better but it IS an interesting way to take the remake and fits with the more serious tone.