Didn't love it quite as much as the first, but part of that is probably more that the novelty's passed. Sigil 1 introduced a whole new mood, aesthetic, and gimmicks for Doom—it's often pitch black with enemies only visible by their silhouettes, it's hellish and dark and tricky in ways only a WAD released 30 years later can be, it's got those eye switch puzzles.
Sigil 2 refines the same ideas, but none of it's really new this time. Just a master going back to a design he created and refining it further. Another entry in the Sigil episode, really. And, like the first, a must play for the Doomheads out there.
Sigil 2 refines the same ideas, but none of it's really new this time. Just a master going back to a design he created and refining it further. Another entry in the Sigil episode, really. And, like the first, a must play for the Doomheads out there.
Z02X
3 months ago