ColonelFalafel
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Bio
Video games are fun. Except when they're not.
Video games are fun. Except when they're not.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Loved
Gained 100+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
Epic Gamer
Played 1000+ games
Roadtrip
Voted for at least 3 features on the roadmap
Popular
Gained 15+ followers
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Favorite Games
1129
Total Games Played
025
Played in 2024
008
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Genuinely think they found something totally new here with the objective capture/deliver gametypes and the destruction engine. The latter really makes things just the right amount of predictable, with the play space shifting around players' actions. There's a very good and satisfying to learn skill ceiling involved with figuring out how to best use that destruction to your advantage. At first it's a pretty spectacle and a fun toy, but soon it opens up into a way to take control of the environment. An enemy team is capturing an objective. Do you enter from their floor? Break through the ceiling and drop in from above? Maybe you destroy the floor beneath them, dropping the objective to the next floor down where you've already set up to take advantage of its new placement?
It's a hell of a lot of fun.
It's a hell of a lot of fun.
A little game about running around in the dark and capturing footage of monsters.
The camera gimmick is really what sets this apart from, and maybe above, its inspiration. At the end of each run you watch back all the footage you've captured. Every little goofy interlude, every discovery, every monster, and hopefully every dead teammate and every scream of horror all on display. This is when the game clicks—just you and your three friends watching your pratfalls and missteps and laughing along.
The fact that you have to watch it back really encourages you to get in character and want to "improve" your footage.
Every time I go out I want to capture the best, funniest footage possible. Making sure I hit selfie cam to capture my own death, or getting little found footage film-type interview clips from my friends, or capturing random objects we're goofing with in-between the jump scares all improve the experience. An ideal clip from this game is all about the pacing of nonsense clips between the scares. The ebb and flow from "oh, a floating orb.. hi orb" to "hey a little spooky guy-- hi little spooky guy." to "THE LITTLE GUY GOT KYLE" is the magic of the game.
Adding to this is the items you can buy between missions. I dig that almost every item in the game is less "utility device" and more "toy to play with". You can buy soundboards, and boom mics, and interview mics, and party poppers, and clappers to make noise. One of my favorite experiences in the game was goofing off with the boom mic when, upon being attacked by a monster, every one of us yelled and peaked/blew up the mic to a deafening degree.
Have played a few hours over a few runs of this game and really dig it. It's an ideal "hanging out with the boys" type of game
The camera gimmick is really what sets this apart from, and maybe above, its inspiration. At the end of each run you watch back all the footage you've captured. Every little goofy interlude, every discovery, every monster, and hopefully every dead teammate and every scream of horror all on display. This is when the game clicks—just you and your three friends watching your pratfalls and missteps and laughing along.
The fact that you have to watch it back really encourages you to get in character and want to "improve" your footage.
Every time I go out I want to capture the best, funniest footage possible. Making sure I hit selfie cam to capture my own death, or getting little found footage film-type interview clips from my friends, or capturing random objects we're goofing with in-between the jump scares all improve the experience. An ideal clip from this game is all about the pacing of nonsense clips between the scares. The ebb and flow from "oh, a floating orb.. hi orb" to "hey a little spooky guy-- hi little spooky guy." to "THE LITTLE GUY GOT KYLE" is the magic of the game.
Adding to this is the items you can buy between missions. I dig that almost every item in the game is less "utility device" and more "toy to play with". You can buy soundboards, and boom mics, and interview mics, and party poppers, and clappers to make noise. One of my favorite experiences in the game was goofing off with the boom mic when, upon being attacked by a monster, every one of us yelled and peaked/blew up the mic to a deafening degree.
Have played a few hours over a few runs of this game and really dig it. It's an ideal "hanging out with the boys" type of game
Simple, short (? unclear if there are a bunch of secrets left to find), incredibly moody and unique roguelike about trying not to shoot yourself in the head with a shotgun. Take a look at the trailer and you'll know if it's for you.
The low-fi horror look rocks. There's first person beer swigging and smoking. I won my first run at this game because I am the god of shooting myself in the head (or not shooting myself in the head, as the case may be?). Great experience.
The low-fi horror look rocks. There's first person beer swigging and smoking. I won my first run at this game because I am the god of shooting myself in the head (or not shooting myself in the head, as the case may be?). Great experience.