This is the ideal megawad. Not only emulating the style of the original games, but pushing it forward with new enemies, whole new areas powered by a brand new texture pack, and new design concepts. Level after level of this game took me back with its creativity. There's one early on that starts in a small hallway and, with every switch press, opens up into an ever larger level filled with hordes of enemies. That's a design I hadn't really seen before—this level that evolves and grows as you go through it. Not just opening individual doors, but bringing down entire connecting walls and opening up into a larger space. It's also not even the most interesting level in the game.
Barring some horseshit here and there (the second secret level is far too long for a Doom level! it took like 30% of my total playtime to beat it!), this is just an incredible piece of work. The team has my respect forever.
Barring some horseshit here and there (the second secret level is far too long for a Doom level! it took like 30% of my total playtime to beat it!), this is just an incredible piece of work. The team has my respect forever.