I do not like the bug robot enemies. That's the real beginning and end of this review. I like the spectacle on display here, the return of weapon switching from TC3, the return of changing your position in battle a la Time Crisis: Project Titan, the look of it, etc. So much of this is so very good.

But I just hate fighting those bugs. And not in a "oh, it's just a tough enemy" way—just that they're poorly designed enemy encounters.

The scarab beetle types are annoying because any enemy that is only defeated by holding down the fire button on an SMG for 10 seconds is boring to fight. The flying ones are just annoying. The hopping ones are only in like one boss fight so they're not even worth a mention. But all of them share a problem: they force you to save your weapons rather than use them. Don't waste your shotgun because you might run into the flying guys later! Hey, don't use that SMG! You might need it for a beetle fight!

The balance between TC3 and 4 really shows this. In TC3 I feel like there's much more room to use each of the weapons and play around with what balance was best. If I didn't have an SMG in a room full of big baddies, I could still manage with the basic pistol or other guns. In TC4, I feel punished when I arrive at a beetle fight without any SMG leftover. Or a flying bug fight without the shotgun.

Other than those enemies—which thankfully aren't in much of the game—I had a great experience playing this with the Move controller on PS3. It's not as good as a true light gun on a CRT, but man it's a lot faster and more accurate than I expected it to be going in.

Reviewed on Apr 08, 2024


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