Recommended by T0M196 as part of this list.

[Apologies in advance for not playing the PS2 version like you requested, it didn't emulate well on my machine, but I heard the PSP port is pretty 1:1 all things considered.]

"The dreams I've abandoned couldn't have come true. I have other dreams I haven't given up on. They still shine bright. They still light my way."

Perpetual loser U-1 has it rough: the girl he likes won't give him the time of day, his bully is always taking opportunities to dunk on U-1 and remind him how worthless he is, and U-1's only friend through all of this is his faithful dog Puma. But all of this changes when U-1 discovers his status as the legendary Gitaroo Man, and is drawn into the interplanetary conflict between Planet Gitaroo and the Gravillian Empire, who's leader Zowie is vying for domination of the universe. Armed with the mysterious and powerful Gitaroo, U-1 has to learn to shed his cowardly ways and become the hero that will save the universe through the power of sick-ass guitar solos.

Throughout the game, each stage pits U-1 against a brand-new, colorful and charming foe utilizing some kind of new music genre to duel U-1 with. While each of these stages could stand out as the highlight of the game all on their own, I want to draw attention to Stage 6. Crash-landed on the shores of Planet Gitaroo, U-1 is sitting underneath the shade of a dying tree, guitar in hand as the gentle cackling of the campfire serves as accoutrement to the ebb and flow of the ocean's waves crashing against the shore. The world is bathed in the warm hue of the evening sun, sinking into the ocean and ushering in twilight. A girl in the spitting image of U-1's crush back on Earth walks up to U-1, and she sits next to him, shoulder-to-shoulder, few words spoken as U-1 serenades her with the gentle sounds of his guitar. It's the only stage in the game where U-1 isn't engaging in a duel, but rather playing his guitar for the sake of someone else, and the track that's playing in this moment, "The Legendary Theme", is such a beautiful and moving piece of music that it genuinely brought tears to my eyes. This moment, this lull between the wacky character designs, the fun and energetic music battles and off-the-wall plot, is such a memorable and poignant scene compared to what preceded it that it may seem out of place at first, until you reach the climax and realize how much Stage 6 embodies the core tenets of Gitaroo Man.

U-1 is a loser, a grade-A wimp who gets no respect from anyone and is always told by others how he'll never be anything but a grade-A wimp; but on Planet Gitaroo, where he's the Gitaroo Man, he's kicking ass and taking names. He's a hero to the people, an indomitable warrior of legend who will stop Zowie, and by the final stage, U-1 has learned to harness the power of the Gitaroo for the sake of love, gaining the self-confidence needed to save the universe. When he must return home, not as Gitaroo Man but as little ol' U-1, Stage 6 showed that U-1 never needed the power of the Gitaroo to be loved. He just needed to believe in himself and show the world not what Gitaroo Man could do, but what U-1 could do. It's that self-love and confidence that U-1 obtained back on Planet Gitaroo that turns out to be what made Gitaroo Man Gitaroo Man in the first place.

Even if Gitaroo Man isn't the most difficult or in-depth rhythm game out there, it's the greatest rhythm game of all time in my heart. Gitaroo Man is bursting at the seams with charm, overflowing with charisma and creative energy: From its wonderful character designs, to its charmingly goofy dub, to its absolutely phenomenal soundtrack full of heart and experimentation, Gitaroo Man has firmly cemented itself in my heart as an all-timer.

Reviewed on Jan 29, 2022


6 Comments


2 years ago

YES it's so good, so much love and charm in everything

2 years ago

@fallentianshi Agreed! From the very first stage, I immediately thought "This is a 5/5 game" and I am so glad that by the time I finished the game, my hunch was spot-on.

2 years ago

It's not one-to-one. From what I've read, it fixes the issue with analogue stick on the PS2 version.

2 years ago

@MegaApple I figured that concessions were probably made due to the PSP's analog nub vs the PS2's analog stick, but that's good to know!

2 years ago

Glad you liked it!

2 years ago

@T0M196 Thanks for recommending it, truly!