My point of reference for the Elder Scrolls was Skyrim because that's the game I played when I was a teen and it's also the game everyone around my age, give or take 10 years, played when they were teens because Bethesda won't make another one and just keeps re-releasing the fifth installment in the series.
While Morrowind is significantly more complex, I don't think it's any more difficult and I would even dare say it's rather accessible all things considered. It's not hard to steamroll all challenges the game throws at you after the introduction which is great because levitating around dropping skeletons on people is a ton of fun.
Morrowind gives a new meaning to the word freedom in comparison to later installments and now I understand why some people complain about streamlining. Other mechanics have become more obtuse funnily enough, such as the UI.
Another aspect that people lament about newer installments is the quality of the writing and that one is also legitimate. Morrowind has an alien world with a unique culture and the story actually has interesting characters and such. Some of them have 6 lines total but that's all they needed to become iconic.
On a different note, some aspects about the game are not as nice. I enjoy the lack of quest markers because you can actually get lost and discover new things on the road to your destination, but when you really want to find something NPC indications are often lacking and that can be really frustrating before you get some form of advanced navigation.
I'm also not a fan of the stat growth system. It basically makes it so you have to grind non major/minor skills to get the optimal level ups and I think I'd rather play the game normally so I think it's ok if you mod that out to always give you +5s. One could also argue the game is not difficult enough to warrant that but it's still kind of a bummer to have to deal with that.
Speaking of mods, the game is also prone to bugging out but thankfully there's Open Morrowind if you want a smooth vanilla or even modded experience.
In conclusion, Morrowind is truly a game like no other. If you can get past the first couple hours when your character is slow as a snail, fails every cast and can't hit the broad side of a barn then the game becomes a lot of fun.
It's a shame Bethesda will never make another game as good as this and, even if they did, they would add some barbaric monetization to it.

Reviewed on Mar 11, 2024


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