Wizardry 6 has got enough meat on its bones to satisfy people who like complex RPGs and reading manuals (like me). However, it suffers from 2 fatal flaws: only 1 save slot in a long game where it's not impossible to reach a dead end, and the fact that the game has 4 endings, and they all suck.
This game is also hard, but you can make it easier on yourself if you plan your party well like the manual advises you too. Wizardry VI is older than me, but I managed to get through it just fine by reading the manual and occasionally consulting the clue book. It looks a lot more intimidating than it really is. The most difficult part of the game is really the beginning, by late game your party is basically bulletproof and insanely overpowered.
I recommend the cosmic forge editor, which includes all the necessary bug fixes in one place and some extra mods just in case. I recommend faster resting because that's just tedious.
You could also try an automap mod because this game is insane with the teleporters and stairs that go to who knows where, but you can also find a full map in the cluebook that comes with every modern version.

Reviewed on Jul 22, 2022


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