Panzer Paladin is a sidecroller action game which differentiates itself from the rest in 2 major ways: first, you can dismount from your mech and play as the android pilot which comes in handy in a few occasions, but it's mostly useful for getting through sections were the mech doesn't fit. It's pretty cool to be able to do it though.
Second, but a lot more important, is the weapon system. These are the main power up in the game and can be found in abundance by defeating certain enemies or simply by progressing through the levels, they are mostly made out of cardboard judging by how fast they break. You can also throw them as projectiles or break them for a special effect. Furthermore, you can even design your own or get new ones from the workshop, these special weapons only drop from a particular miniboss, but since they are custom made, they can be very powerful.
At first I didn't like the system very much because there's no other form of progression in the game besides some minor health upgrades, but the system grew on me eventually. Once you've got a decent amount of weapons your options increase a lot, obviously healing spells are useful in any situation, but so are other buffs. The game becomes almost too easy as it goes on because of this.
This game also features some platforming, especially on the later levels, but it's nothing to write home about, it's clearly not the main focus of the experience.
Finally, Panzer Paladin is aesthetically brilliant, the graphics and music are simply awesome. You can see for yourself in the promotional material, the level of detail is insane even for the backgrounds, and the entire game looks this good. There are also a few animations at key points during the story which are also wonderful.
Ultimately, I believe Panzer Paladin is a pretty good game, but the weapon mechanic is a love it or hate it kind of thing in my opinion, I can see it turning people off. I'm also still in awe at the art direction.

Reviewed on Jul 25, 2022


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