First of all, this game is a crappy Xbox port from that time in history when Microsoft encouraged developers to make games for the console primarily and PC as an afterthought. As a result, you need a mod called "Republic Commando Fix" if you want improvements such as modern resolutions, larger FOV, improved mouse aim, etc.
As for the review; this is a squad based shooter, and a pretty good one at that. The AI of your companions is solid, it's easy to give them commands and they all have distinctive personalities and specializations, although they can perform different roles in a pinch too.
The shooting itself is a mixed bag because your standard weapons feel weak. They have the standard Star Wars sound effects which is nice, but also very little recoil and most enemies barely react to getting shot. However, you can also find extra weapons that are usually pretty fun and can carry 4 different types of grenade. So, as I said, a mixed bag.
Now, I'm not the biggest Star Wars fan, particularly because I don't like the jedi, so I can't say how authentic the setting is presented. However, I did like the atmosphere of the game, especially the second mission. I will say that the story sections could have benefited from some more runtime though, it feels like there are missing transitions or something.
To conclude, I think Star Wars: Republic Commando is pretty good. It's easy to pick up for a squad based shooter, contains plenty of cool attention to detail and there's a fix for the crappy port. It's also about the cooler aspects of Star Wars in my opinion like commandos, alien warriors and battle droids. Who cares about virgin space wizards?

Reviewed on Aug 07, 2022


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