I really hope that one day the broader gaming industry (I'm talking to you AAA developers) return to making games like this. Short, passionate, focused, and unique titles that try something new. Games that don't worry about mass appeal or traditional gameplay systems. Games where financial gain is secondary to artistic vision.

I guess this is why boomers say, "They don't make 'em like they used to." Yeah, a lot of my favorite games are indies from the past 10 years, but I can't remember the last time I picked up a AAA game and walked away awe-struck. I can't remember the last big budget game where my expectations were not only surpassed, but it felt like I was playing something original.

It's something that was on my mind the whole time I was playing Shadow of the Colossus for some reason. I couldn't help but feel bittersweet; On one hand, I was blown away and astounded by this game. And on the other, I couldn't help but feel like this era of gaming has passed by, and we might never get it back. It wouldn't be a stretch to call this one of my favorite games of all time, and I wonder when the next time a AAA developer will make something that touches me the same way that SotC did. Looking at the current landscape, it seems I will have to wait quite a while.

As for the game itself, I don't think I have anything too original to say, so I won't. Maybe down the road, I will attempt to put my thoughts and feelings to words, but for now, I'll simply take a que from Shadow of the Colossus, and let the game speak for itself.

Reviewed on Nov 05, 2023


Comments