The best content is at the start, but it stays consistently Good all the way through. The ending is a bit of a sputter without much fanfare, which honestly reduces the vibes of the set, but all the way til Act 2 its on like 10/10 level. The combat is janky and a bit slow, but its a crpg based off D&D so that's to be expected.

What I missed most, and what crpgs really need to learn from the japanese comrades, is presentation. So many cutscenes in this game just lose their luster through presentation via the in-game engine and really poor direction/camera. The best aspect the current style has is in the mocap--anything revolving around the companions stories excels due to this, and those sidestories are consistently the best content in the game(shoutouts specifically to Lae'zel and Asterion, who have great character arc with the plots that extract true pathos from the characters involved).

Altogether definitely an Achievement of a game, but not necessarily a epoch-inducing game some would have you perceive. As a narrative experience, it fails to many other games this year and the jank around the edges just doesn't feel good most of the time--shoutouts to how like 60% of the final bosses can be yeeted off a cliff though, thats fun.

Reviewed on Aug 19, 2023


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