Baldur's Gate 3

released on Oct 06, 2020

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.


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Two types of people. The people who like this game and lobotomites.

Wow insane game
You buy it to play some dnd
You stay to date Shadowheart
You finish the game and actually find out you didn't play a shit cause this game is bigger then Astarion's ego

The scope of BG2 with the production values of the later Bioware games. Insane to think that a game like this is even possible: I completed the game, something only 1 in 5 players have done based on Steam achievements, invested close to 120 hours in it and may yet have seen only 70-80% of what it has to offer.

The decision to move from RTwP to turn-based made me hesitant at first, but you quickly get used to it and other than making certain fights drag on too long, was clearly the right choice. Each action feels meaningful in a way that it didn't with RTwP. It enables a kind of deliberate encounter design that gets you out of the buffing and cloudkill/fireball cheese that was so effective in the originals.

The game empowers you in such a profound way, I struggle to put it into words. You have enormous freedom in planning your approach to each encounter. It spoils you with its action verbs. I think as gamers we were nearly ruined by the 7th gen and its war on systems. Our brains have been shaped by decades of dedication to streamlining and smoothing things out. Appreciating this game fully conversely means unlearning decades-old habits of guessing designer intent, and instead embracing improvisation and out-of-the-box thinking. Many of the most memorable moments in the game come from how quickly challenging encounters can give in to galaxy-brained schemes enabled by the game's systemic richness.

My only hesitation for the full five stars is how the game tends to sprawl in all cardinal directions (a problem that becomes very acute in the third act), and how inconsistent the tone and voice of the writing can be from moment to moment. Revisiting the BG2 party banter, it still feels superior to what was achieved here. Bioware Magic wasn't just a meme, they really had the sauce in a way that hasn't been fully replicated since. In this game, the voice acting is doing a lot of the heavy lifting of making the dialog sound natural. Often it will break the immersion with lines that are too flippant, too horny – or more commonly – just fall flat, only intermittently achieving the flow and narrative immersion that came so naturally in the Bioware games.

It looks like we won't get any follow-up or expansion to this, and that's a pity. The Forgotten Realms lore is doing a lot of lifting in making the main narrative compelling. I've really struggled to get into Larian's other games and it remains to be seen whether the qualities of this production will survive going into the Divinity universe or a new, original IP. This feels like a once-in-a-decade thing, and judging by how utterly addicted and compelled I was to finish the game, maybe that's for the best. Four and a half stars.

É insano como TUDO nesse jogo tem alma, as mais simples interações e detalhes. Da pra ver como tudo foi feito com cuidado e amor, o que é raro nos dias de hoje. Absolutamente todos personagens são carismáticos e com histórias envolventes. Quando comecei a jogar não achei que ia curtir o método rpg por turnos mas do jeito que é feito é divertido e abre posibilidades pra estratégias. As mil coisas diferentes na história de uma gameplay pra outra é bizarra. To terminando o jogo pela segunda vez e parece que to jogando outro jogo. Simplesmente impecável 10/10