With shallow, unresponsive combat and bad enemy design that has you spending the whole game fighting walls of armor that rarely respond to being hit, from the onset it's already not a good Tales game, nor is it even good on the merits of the more typical 3D action RPG it abandoned the series' core to be. If you look outside the combat, however, there are things to like, or at least at first. The story is alright and the environment design is a step up from what Tales has been doing for years (the dungeon design, however, is not). Those things all get worse as the game goes on until you reach the irredeemable late game and struggle to continue giving a shit, between the story falling apart, the game's already heavy reliance on recolors of otherwise recycled enemies becoming even more prominent, and the asset recycling creeping into dungeon design with lots of copy/pasted rooms that maybe will be recolored. And don't even get me started on how they locked artes and their associated skill trees behind DLC costumes, or shit like the $16 Sword Art Online DLC

Reviewed on Oct 08, 2021


2 Comments


2 years ago

Not my problem

2 years ago

Then don't read reviews dumbass