MercurySteam's best work yet, adjusting all faults that Samus Returns on the 3DS had and enhanced all previous ideals to a near perfect 60FPS. At face value without context you would believe the game was filled with cutscenes that played for you but if you will simply see Samus manhandle a boss pointing her gun at it without firing a thing if you the player does not play the game.

You will be challenged, and if you think you broke the game to get something early you may find you will be rewarded for your effort.

Visually comparable to XBLA games in memory but not in actuality, the animation workflow is fast and fluid you'll wish to see done in other genres.

One of the few Switch games that support 5.1 Surround sound, though most of the music is atmospheric similar to Super Metroid's original scores, and simply no scores similar to classic or Fusion's rocking scores outside of rearrangements of classic melodies.

Basic first runs can be completed in 8-12 hours depending on experimentation, but second runs can be beaten in less than 4 hours, with some speedrunners attempting to break less than 2 hours as of this review.

The only downsides is simply being a game on aging Nintendo hardware, while native 720p in handheld mode the post-process free 900p in dock mode may look simply too crunchy on modern 4KTVs. Hard mode is unlocked completing the game, but hardmode simply just makes the enemies do insane damage but all still die the same as normal mode it's simply a mode to challenge hardcore enthusiasts and not recommended for clumsy players, you'll be able to beat normal/hard mode in the same time frame if you never get hit once

Reviewed on Jun 23, 2022


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