For a pokemon fighting game, Pokken has really surpassed my expectations. Probably even as a fighting game in general.

Pokken tournament is a game that manages to keep itself different from any other fighting game you'd find, while not getting too much off track or being to confusing to understand.

Some of the things that stood out for me are:
The colorful and shiny effects and visuals, that work oddly well for the pocket monsters brawling it in varied stages.
The customizable options offered through the cheering skills and support sets, which is probably both more entertaining and more fluidly done that the majority of fighting games i've seen/played.
The surprisingly well-planned tutorial, that introduces both the different tools that every character has, AND some of the hit confirms and potential combos that can be done with each of them - which is almost ground breaking.
The unique, and varied roster and abilities of each character, making matchups and gameplay intriguing and constantly experimental.

My only "complaint" is how the Phase mechanic is done; the field phase is very reminiscent of the problematic arena fighting style, which is attempted to be used in order to spice up the neutral game. this is a good idea, but it can definitely be improve upon and optimized for a more traditional playstyle.

Tl;dr An extremely creative and very fun fighting game, which is extremely underplayed, and deserves to maintain a more major role in the fgc, or at least, serve as an inspiration for other fighting games in some places.

Reviewed on Sep 10, 2020


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