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Crosswhen
2016
2006
Yakuza: Kiwami 2 does not do justice to the original game. Much of the experience here holds up and you can see the early bones of what side content would look like in the franchise for years to come playing something like this. I love my boy Ryuji and despite some story and character beats being slightly off when placed alongside the rest of the franchise, this is a very strong entry in the Yakuza universe.
2022
The Bioshock Infinite of Bayonetta games, an incredibly disappointing game in certain areas while also having some redeemable elements. Personally don't have plans to return to this one in the future, I think in terms of gameplay I'd rather play Bayo 1 or 2. The summon gameplay is interesting and its cool to see what probably was Scalebound through this game but that's not what I come to Bayonetta for. Viola also seems like an afterthought and riding off the heels of the amazing torch pass to Nero in DMC 5, this game just did not hit its mark in making me look forward to future games in the franchise.
2016
2008
An absolute classic of the horde shooter genre. Truly worth the amount of praise and reputation it's earned over the years. I've got so many fond memories of playing this game since it first released. From running through levels on expert with friends I've made over the years to playing around in versus mode or modded maps. I also miss being able to bash infinitely, even if it was an easy exploit, lol.
2005
A very interesting experience throughout that rides that line between a point and click adventure game and a platformer. I say it resembles a point and click game because often it has obtuse and strange solutions to its puzzles and combat encounters that can frustrate or be satisfying depending on your tastes. The platforming still feels good despite how old this game is, something many platformers from that generation or earlier struggle with. I think the true strength of Psychonauts is in its aesthetics which evoke that Tim Burton style of dark and cartoony elements blended together. Would recommend to anyone interested in an early showing from Double Fine from years past.
2012
One of the most unique arena-based fighting game things I think I've ever experienced. By no means perfect, in fact its incredibly flawed in some areas but I can't deny when that soundtrack kicks up and I start fighting someone in this game something activates in my brain that makes me get hype. I'm not sure if I'd recommend hunting it down to play unless you've got some friends to fight and have some fun with. The story is admittedly sort of forgettable so if you're just getting in for that I'm not sure I'd recommend it.
Phenomenal remaster with solid replayability in the form of mirror mode, new game plus, and time trials. Bluepoint also managed to add a set of hidden collectables made to entice those fans of SOTC that want more to discover in the Forbidden Lands. One thing that does come to mind as I play is that something was lost in translation from the original to the remaster since some of the bloom and things that aesthetically made the original as iconic as it is. Don't misunderstand, this version is beautiful and absolutely worth the time. Seeing things rendered with this level of detail is something to behold whether you're a new player of Shadow of the Colossus or someone who has loved the game since its original release.