It's far from one of the greatest games I've ever played, but it's still very solid nonetheless.

It feels like a mix of Hades/Darkest Dungeon and Dark Souls to me. If you're a masochist like me you'll definitely get some enjoyment from the game.

The UI and environmental traps are Hades to a T, but the art style and darkness mechanic are very much like Darkest Dungeon. Taking more damage when not in the light makes you play a lot more strategically and the curses/corruption mechanic is a pretty unique concept too. Basically you can pay for an item or upgrade by corrupting yourself and once your corruption meter reaches 100 you get a curse which is a debuff and buff of some sort that you'll have until you fight and beat a boss at which you'll get a chance to cleanse one of your curses (You can have a total of 5, the 5th and final one is basically a death sentence though seeing as how it makes your health drain to 1 over time)

This is the kind of game that thrives on its combat alone and the combat is much more precision based and strategic than Hades due to having a stamina management system ala Dark Souls, but you do still have a main weapon and secondary weapon along with various perks like in Hades and there's tons of weapon variety too.

I'll say there's hardly any story, there's no other characters you talk to in the main hub area like in Hades and the music might as well not exist as well and due to these factors the game really dragged on in its last hours because there's really only 3 different temple variations you go through and once you go through them each like 20 times they get kind of boring.

That said all the bosses were a lot of fun to fight and all throughout my 30+ hours of gameplay I never got sick of the combat, just wish there was more variety in the level design and the music was more memorable. All in all though I enjoyed the game, it had some fresh concepts I haven't seen utilized in the genre before and very enjoyable core gameplay and combat plus it was very challenging.

Reviewed on Apr 03, 2021


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