This review contains spoilers

Zero Gravity takes all the complex elements of Sonic Riders and, instead of improving on them, mostly just gets rid of them. Their air gauge is gone, instead replaced by a gravity meter, while preparing for a jump has been changed to pressing the jump button at the last possible moment.

While I can see why some people would hate these changes, I personally found Zero Gravity much nicer to play, with some good track design (although there was one I hated, Crimson Crater) and surprisingly good graphics for the Wii, especially the water-based level. The story, while extremely short, has a more interesting story, plus some really nice cutscenes.

While I did enjoy this more than the first Sonic Riders, it also feels a bit too “safe”, and is a less interesting game overall. It’s just another mascot racing game, while the first game tried to be unique.

Reviewed on Jan 03, 2024


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