Cocooon has probably the most creative and interesting art design I've seen in recent times. It looks so alienesque and unique. If I were to draw a comparison, I might describe it as a fusion of HR Giger's style and the aesthetic found in Hollow Knight. I also appreciate the minimalistic approach in the game design; you practically only need one button to interact with the world, and there are no intrusive tutorial pop-ups.
Sadly, it falls flat for me when it comes to its puzzle design. It just feels very tedious and formulaic after a certain point, and the backtracking in the later parts of the game doesn't help to create a satisfying gameplay loop. While the boss fights serve as a welcome distraction, they are rather gimmicky and just too easy.
The synth-like futuristic soundtrack is quite enjoyable, but its usage is too sparse. Many tracks abruptly stop just as I begin to embrace them. I genuinely don't understand that design choice. As someone who truly values the perfect tune at the right moment, a more consistent soundtrack could have significantly enhanced my immersion in the truly beautiful world it seeks to create.
Sadly, it falls flat for me when it comes to its puzzle design. It just feels very tedious and formulaic after a certain point, and the backtracking in the later parts of the game doesn't help to create a satisfying gameplay loop. While the boss fights serve as a welcome distraction, they are rather gimmicky and just too easy.
The synth-like futuristic soundtrack is quite enjoyable, but its usage is too sparse. Many tracks abruptly stop just as I begin to embrace them. I genuinely don't understand that design choice. As someone who truly values the perfect tune at the right moment, a more consistent soundtrack could have significantly enhanced my immersion in the truly beautiful world it seeks to create.