Turok 2015

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

February 15, 2023

First played

February 14, 2023

Platforms Played

Library Ownership

DISPLAY


not very good but I kind of liked it

There's two big things about this game that I don't think worked and they're the arena and enemy design. Arenas are weirdly massive and open, while enemies are mostly melee and hitscanners (with occassional projectile based ones). The huge size of arenas make melee enemies completely trivial to fight as you have plenty of room to manouver around them and fights with the hitscanners have you just scanning to find them before you pick them off. It never really feels like a fight, it's just busywork which is really bad for an FPS game.

It's a shame too because everything else is alright. There's a ton of weapons and most of them feel pretty good and I love the overall vibe of the game with its jungle theme and really cool soundtrack. It just has this nice Nintendo 64-ish tone to it all that I can't quite put into words. I think it's the comic book influences put onto the slightly jank N64 hardware? Gave it this cool 90's tone that meant I glided through the whole thing knowing it wasn't very good but having a nice time none the less.

I think the collectable aspect saves it a bit for me as well as the slight exploration focus kept my brain distracted from the FPS stuff. But it is at its core an FPS game and not a very good one. Still had a nice enough time though! Might try the sequel and if it's even slightly better I'll be happy.