Solid 8.5/10 Experience, 9.3/10 if you're into league of legends lore/world building

Quick Abilities + Lane Abilities division reminds me of card game mechanics, so that’s a way to learn/get used to the difference. Ties into the combat ordering pretty well and is relatively straight forward
Lane abilities affecting combat power + combat ordering makes sense. I will say, early on, there doesn’t seem to be THAT much benefit to it yet, but that comes later, especially on higher difficulties.

I guess also a big thing is that Wildcards (Hazards/Boons) play around the combat ordering- so you want to like- avoid them with differently timed abilities.

I do wish it was a bit more clear for when I plan an ability if it’s in a hazard or boon.

LOOOVE Dungeon abilities. It’s not just the damage, but the fact that it like, sets up things like Illaoi’s passive to start combat with 1 tentacle. It’s also an excellent like, opportunities to display skill mastery (albeit, twitch skill which isn’t the primary focus here but eh it’s fine). Super Neato.

Reviewed on Mar 09, 2023


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