The whole coins thing in this game is interesting because you couldn't really pull it off with any other series and have it be this effective. For so long, Mario coins meant exactly one thing to us and were precious in a very specific way and doled out and withheld from us in a very specific way. This exploits those multiple decades of history in kind of a profound psychological trick, just showering you with them in a way that, upon starting the game, if you have any experience with the series at all let alone a long and deep connection, is going to give you an undeniable dopamine dump and shoot lightning through your most base lizard gaming brain like nothing else. And the excess extends to everything - NEW SUPER MARIO BROS. WII was already insanely generous with powerups (seriously, you were never more than a screen away from at least a Fire Flower in that shit) but they crank it up even further here, and for what I believe is the first time in the series, the lives counter goes up to three digits. And boy, you're gonna need that extra zero on there, because besides getting multiple hundreds of coins per level now and green mushrooms flying every which way, this game is just absurdly easy. Comparing it to its two immediate (extremely, extremely mechanically and structurally similar) predecessors, this feels like the same game on some kind of baby mode. Levels are flat out designed in a much more forgiving way, and the focus is squarely upon arranging fun and surprising ways to earn more and more coins rather than any kind of meaningful platforming challenge. I went through multiple worlds in a row - WORLDS, not levels - without losing a single life. Without even getting to small Mario status!

All of that together certainly does amount to a new vibe for the series. Levels feel less like gauntlets and more like playgrounds, or silly high score events. It's almost like some kind of joyful celebration of the series, a game-long bonus round, a veritable Mario heaven. But really, that high only lasts for a little bit. At some point the novelty wears off, and it isn't replaced with anything else, leaving you playing a very, very easy carbon copy of the first one where you wade through a neverending sea of coins, caring less and less every level about about how many you're getting. You plow through areas barely even noticing the themes behind the waves of gold, get to world bosses so simple you might think they're a first phase or just a joke or something, and then the series' second consecutive auto-scroller final boss, and then that's it. There's no way you're as pumped by the end of this thing as you were when it started.

Credit where it's due - this is more "New" in some respects than the other ones, but cashing in (har har) on our hardcoded expectations of video gaming's most ubiquitous item, while clever, isn't really a compelling basis for a whole game, let alone one that we have otherwise already played more challenging and better versions of.

Reviewed on Dec 10, 2023


2 Comments


4 months ago

Glad to see a positive review on this one from you, this game got so much undue hate imo. Nice review as always.

4 months ago

@Zapken it is certainly the most interesting of the four News