In the end, the open world doesn't really add anything -- it's just an overlong DARK SOULS IV with a map and a horse, and a bullshit quotient not seen since DS2. Honestly, a solid third of this game is just bad, and unfortunately, it's the last third, and double unfortunately, the game is like 200 hours long if you want to do everything, so that's a whole lot of suck. Enemy, encounter, dungeon, and boss design all take nosedives into 'gotcha' meme-ass difficulty (something every successive From game is getting worse and worse with -- is this supposed to be a cool fantasy world I'm immersed in, or am I playing a Berserk-skinned I WANNA BE THE GUY? Fucking pick one), and by the time you get your millionth spell and millionth high-level sword you'll never use because you're not specced for it, you'll really start to feel the pointlessness. (Once you learn that the DS2 guy co-directed this, it allllllllll starts to fall into place.)

Impresses initially, but in the end, it's just another open-world game that didn't need to be.

Reviewed on Feb 26, 2022


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