Fun idea for a platformer/roguelike, but the action isn’t tuned as well as it needs to be. The hitboxes and physics feel slightly off – I can never quite put the guy where I want him, and enemy and projectile behavior feel inconsistent as well. In a game as unforgiving as this, those little issues add up quick.

The two-color look is ambitious and well done, but it can sometimes be hard to track the action when things get hectic, given such limited visual information.

Not quite sure that the rapturous response to this upon release was particularly earned.

Reviewed on Feb 07, 2021


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