What a weird game. The developer's all-consuming desire to top themselves and finish off their trilogy on the highest possible note produced something impressive but bloated and wildly uneven.

First of all, and most confusingly, the fidelity of both the visuals and the sound are all over the place. You'll have a genuinely incredible-looking Kratos standing next to other characters who seem like they're straight off the PS2, and some of the voice performances (especially the Ghost of Sparta himself!) sound like their lines were recorded in one take on someone's old Talkboy.

The combat is more complex than ever, but most of the new weapons are totally extraneous, and the game is about twice as long as it should be. Even with how much fun combat was, I was begging for the game to end long before I got to the (honestly pretty unmemorable) final boss fight.

It's like every single idea anyone at the company had over however many years of development made it in, and they were all cobbled together at random with no standard of quality or polish between it all. Hits and misses, weird diversions, redundant and repetitive areas, shaky writing, desperately out-of-place fourth-wall breaks and game references ... I was baffled the whole time. But that's not to say it was a bad experience. If the combat wasn't so good, it might have been intolerable, but thankfully they had that foundation locked down well enough, so it was easy to see it through.

Less is more, guys!

Reviewed on Mar 01, 2021


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