The year is 1994. You sit in the Sega boardroom, awaiting the start of the meeting with one of your fellow game designers, set to reveal what they'd told you shortly prior was a surefire hit of an idea.

As the door swings open, he seems beside himself. Rather than exuding confidence in his idea, he clearly looks to be holding back laugher. Before you can ask a question, he speaks.

"Hey, wouldn't it be funny if we made a Sonic game, where you couldn't run fast or jump, and instead had you find keys in an isometric puzzle game that had no reason to be a Sonic game?"

You swallow your pride a little bit. The idea at its very core was entirely antithetical to what made Sonic, well, Sonic. But you wanna keep your job, forcing a weary smile. Surely, entertaining this joke would be worth it for the revelation of his real idea.

"Heh, y-yeah, that sure would be funny. Good joke, Tim."

His face becomes entirely serious, not a dash of humour in his voice as he speaks his next, accursed words.

"What do you mean, 'joke'?"

Reviewed on Aug 07, 2022


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