Monster Hunter games are so refreshing. It feels crazy that they're allowed to release the title updates for free, AND there's no predatory monetization track. Everyone speculating if MH6 is gonna be a world sequel, or bring back underwater combat; I'm just scared there's gonna be a season pass.

On top of that, they have to make something that serves, like, a dozen different types of players. It needs to be fun in single player and multiplayer. It needs to be a forever game that the MR999 crazies can play 24/7 for a year, and something that people can dip in and out of with each update. Change it enough that it feels like a proper sequel, but not so much that the oldheads riot. This thing is a miracle.

It doesn't all work. The end game grind is pretty uneven. Tacking on new systems in the updates has created some really labyrinthine menus.

Quiro crafting stands out as something that works early on, when anything you get feels like a bonus, and very late, when you have functionally infinite resources to craft multiples and roll forever. But in the middle, when the rolls you need to make a functional build become narrower and narrower, it starts to feel really limiting.

But honestly, it's all nitpicking. The hunts feel so good, the monster variety is great, the title updates were exciting. Monster Hunter forever.

Reviewed on Jul 08, 2023


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