Monster Hunter Rise: Sunbreak

Monster Hunter Rise: Sunbreak

released on Jun 29, 2022
by Capcom

Monster Hunter Rise: Sunbreak

released on Jun 29, 2022
by Capcom

An expansion for Monster Hunter Rise

Monster Hunter Rise: Sunbreak is an expansion to the original Monster Hunter Rise. Featuring improved gameplay and nimble-feeling additions to combat mechanics, unique new monsters and hunting locales, and a new difficulty level in the form of Master Rank quests. As the hunter who saved Kamura from calamity, you must now journey to the far-off reaches of Elgado, an outpost near a Kingdom beset by a sinister new nemesis—the elder dragon Malzeno!


Also in series

Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Now
Monster Hunter Now
Monster Hunter Rise
Monster Hunter Rise
Monster Hunter: World - Iceborne
Monster Hunter: World - Iceborne
Monster Hunter: World
Monster Hunter: World

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Reviews View More

Still have to try out the post game but I really enjoyed this.

Amazing monster hunter game bogged down by scrappy mechanics, a bad endgame, and too much AOE. Would still recommend it though.

It's not Iceborne levels of expansion but it's a very welcome upgrade to base Rise which felt a bit lacking once you got done with Allmother. The expansion adds a very fun roster of monsters (Espinas is a huge highlight) and the switch skill mechanic is fun to mess around with, it's just a shame that a lot of core design issues in Rise still persist here like weapons getting very disparate features be they in their design itself or their wirebug skills. Hunting Horn still feels horrible specially coming off of Iceborne and while some of the new wirebug skills are very fun, certain moves are so strictly better or in the adverse case make barely any difference that experimentation and skill expression is very dependent on your weapon choice.

Still, the fast paced action that Sunbreak brings to the table is a lot of fun! I still don't think that a lot of monsters were designed around the verticality of the player's mobility which can numb some of the difficulty but I think regardless the game manages to give you the tools to make very flashy plays and it's very satisfying to play (except Hunting Horn). The new monster have pretty fun fights like Malzeno and the new armor skills are pretty neat. I had and have a lot of fun making up different builds and weapon configurations.

I just wish they never pull that Hunting Horn shit again because it pissed me off how bad it felt when I first played this game and I'm still mad about it. I also think the wyvern riding needs a lot of polish cus its always awkward how monsters fight eachother in this game. But idgaf because you can fly around with Gunlance now

better than the base game (no rampages <3)

MH Rise:

• They finally pulled off what the 2011 MH4 reveal trailer originally teased

• The best mobility and character movement in the entire series
• Using Wirebugs to zip around is a delight; just moving around is fun
• Learning to move quickly and efficiently with Wirebugs is a skill in itself
• With enough practice, you'll be zipping around everywhere like Spider-Man

• Map design is, by far, the best in the series
• Verticality is a big new feature and the sense of freedom is incredible
• Combined with Wirebug movement, Rise's maps are fun just to explore

• Rise has the best versions of just about every weapon class in Monster Hunter
• Nearly every single weapon has new moves, many of which help make them more mobile
• Some weapons have seen significant overhauls to where they're absolutely crazy

• For example; Gunlance can now be used to rocket oneself across the map
• Charge Blade has a plethora of modes and moves and combos; extremely versatile
• Light Bowgun is equally versatile; extremely agile and has heavy artillery options
• Conversely, Heavy Bowgun lacks enough new features to make it feel distinct
• Heavy weapons are more accessible than ever whilst retaining their slower style

• Worldbuilding is non-existent; story is utterly terrible
• Characters feel tropey and one-dimensional, and aren't as interesting as MH World

Sunbreak:

• Sunbreak adds a much-needed endgame grind to Rise, although it is very repetitive

• The new hub town is nicer and more interesting than Kamura Village
• Unfortunately, the new map, The Citadel, isn't as well designed as Rise's maps
• There's less of a sense of freedom, and the map doesn't feel as fun to traverse

• The game does feel more "complete" now, but still a little bare compared to World
• On the bright side, there are loads of monsters to fight now and a lot of cool gear

• On the whole, Rise and Sunbreak can feel like a lighter, more arcade-y take on MH
• Conversely, MH World feels more fully featured, but is slow, plodding, and poorly paced
• TL;DR: Both games are at opposite ends of the spectrum; there's no middle ground