Monster Hunter Rise: Sunbreak

released on Jun 30, 2022
by Capcom

Monster Hunter Rise: Sunbreak is an expansion to the original Monster Hunter Rise.

Featuring improved gameplay and nimble-feeling additions to combat mechanics, unique new monsters and hunting locales, and a new difficulty level in the form of Master Rank quests.

As the hunter who saved Kamura from calamity, you must now journey to the far-off reaches of Elgado, an outpost near a Kingdom beset by a sinister new nemesis—the elder dragon Malzeno!

Released on


More Info

Reviews View More

Slow start with a fantastic finish. The new moves for the weapons are incredible and silk bind switch's are a ton of fun.

Very good expansion, a lot of new moves and some really cool fights, a shame that it adds a small amount to the cast (really the lack of deviljhos is really strange) and part of that amount is fucking magma almudron. That piece of shit can go suck a dick or two.

The Apex monsters are completely out. The system was really badly implemented in base rise but it's still a weird decision, it was a bummer losing some of them. I don't know how they will substitute them.

The endgame is certainly decent (and it seems that the first title update will add a bunch of systems to it), at least it's not as bad as rise's (it didn't even have one), but it's at the early game that you notice how small the new roster is. The majority of key quests are base game monsters, and some of them are even more annoying, like arzuros.

The lack of detail still hurts, the world just isn't the same as world's (HAHA GET IT "WORLD" I'M SO FUCKING FUNNY), I guess we can blame the switch for this. On top of that, I still don't like the wyvern ride mechanic, every monster encounter outside of the quest target's is scripted to a fault, leading to monsters like bazelgeuse losing all their personality. The input reading system is still a bitch to charge blade players (among a series of problems that plagues CB in this game), rathian's tail flip still poisons you even with a cut tail, khezu hasn't been deleted from the game, almudron still sucks, a lot of things from rise that could have been changed in sunbreak. At least they improved the wall running.

I complained for the majority of this review but I end up having fun playing this damned game. I just hope that the title updates add a shit ton of monsters and cool events.

Edit: The near genshin level of RNG that the armor augmenting system will bring in the first title update might make me lower this game's score actually

More Rise but better. Much more content compared to Rise at launch, very well designed new monsters, same addictive gameplay loop with a solid endgame gimmick that does add a solid level of difficulty. I thoroughly have enjoyed my near 200 hours of Sunbreak so far and have no plans to stop as Title Updates come and such. There's a list of minor issues I have with mechanics and such but that's just because I want it to be as close to perfect as possible, and am excited for future changes and entry titles.

The most fun mh has been for a while for me, combat feels like Suzuki took what rise had and just turned it up to 11 the design of the new monsters are great with a lot of older monsters coming back and feeling a lot better to fight (rathalos and daora feel amazing and fun in rise). The new wirebug moves and patch notes fix a lot of weapon playstyles that felt lacking in the basegame. All 5 new monsters feel great and fun to fight and didn't feel cheap like mh has a tendency to do at times. Overall a great expansion it's less slow and clunky than any mh game before so if that was a turnoff for you then give this game a shot it's been a blast so far.