I'll be real I did spend the majority of my life just assuming Suda had directed this game, when in reality he wasn't as involved as I had thought.
I think the gang at Grasshopper did their best with this, but I do not envy having to make this one. How do you even make a sequel to No More Heroes? The original's narrative shits itself (on purpose) and completely breaks down to make a statement on narrative as a whole. How do you continue that?
I have very conflicting feelings on this, the writing is straight up just not as good and it feels like the meta-narrative of the original was glossed over. One thing that seems to always be in contention is the games whole "fifty assassins" promise which I always thought was kind of funny, like if anything feels distinctly Suda and Grasshopper it's the way the game plays with those expectations. The problem there is there are very few assassins that come close to matching the first games rogue gallery (maybe like four of them I could probably remember)
The gameplay has never really been the draw here but it's clear that something went very wrong during developments, new big bold ideas feel like they were pale imitations of what they were going to be (Great idea to play as Shinobu, no idea why you would introduce platforming and give her some of the worst bosses in the series)
This brings me back to my original question. How do you make a sequel to No More Heroes? Apart from some standout scenes and moments this game feels confused and lost with it's identity, trying to fabricate this zany crazy image that people seem to think the first game was and not including it's griminess and darkness at it's core.
Also the final boss was so bad I just straight up quit and looked at the ending on YouTube, sorry if this affects my gaming cred but what the hell where they thinking.

Reviewed on Apr 09, 2024


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