No More Heroes 2: Desperate Struggle

No More Heroes 2: Desperate Struggle

released on Jan 26, 2010

No More Heroes 2: Desperate Struggle

released on Jan 26, 2010

No More Heroes 2: Desperate Struggle continues the tale of punk anti-hero Travis Touchdown, the Japanese anime Otaku, and pro wrestling-obsessed assassin. Travis finds himself at the bottom of the UAA (United Assassins Association) rankings and must wage war to become the No. 1 assassin once again. The follow-up to the popular No More Heroes will offer fans infectious, fun gameplay that allows you to wield not just one, but two swords and face multiple bosses simultaneously in bigger-than-ever boss battles.


Also in series

No More Heroes III
No More Heroes III
Travis Strikes Again: No More Heroes
Travis Strikes Again: No More Heroes
No More Heroes
No More Heroes

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Horrible sequel that ruins everything that was fun and fresh about the first game. The enemies are literally just sponges that pose 0 threat and just waste your time, ruining the quick cathartic gameplay of the first. Every aspect of the game is a downgrade except for maybe the music.

pela amor de deus tinha tudo pra ser bom mas ele é muito ok. as boss fight mto 8 ou 80, a historia eles so cagam completamente o plot vai pro caralho, os trabalho são as merda mais chata do mundo. bem decepcionante, ele tem seus momentos ali que são mto bons mas não são muitos

By and large better than the first. Although it's worse in some ways; oddly the combat feels like it's kinda been simplified in this one (though it's still satisfying). And also the side job minigames are completely fucking insufferable - the upside to this is that they're not nearly as necessary anymore, as you don't need to pay money to get into the main story missions. Also, you don't have to drive your motorcycle everywhere anymore, which is probably the single best change made to the series.

The main draw here though is that the story is way better and more thematically dense than its predecessor. Travis has some actual character development which is awesome, and there are some killer dramatic beats. It's still pretty simple overall, though; you're mostly playing for the killing.

Overall, a solid entry! 8/10

É uma sequência maior mas não necessariamente melhor. Exageraram na maluquice e escala, isso fez com que perdesse o charme, mas ainda é um bom jogo. É diverdido, criativo e tem bastante estilo, e a mudança de abandonar o mundo aberto fez bem ao jogo, mas os mini games apesar do estilo ser interessante eram mais divertidos no primeiro. O primeiro jogo era meio que uma paródia de games no geral, o segundo parece uma paródia de si próprio.

Deus tenha piedade da minha alma, tive que tirar leite de pedra pra dar 3 pra essa bomba, talvez a coisa mais decepcionante e esquecível que eu já joguei.

WARNING: This is not a review of No More Heroes 2: Desperate Struggle (2010). If you decided to read this expecting a review of No More Heroes 2: Desperate Struggle (2010), please look somewhere else. This is instead a very personal rant about the state of my gaming life.













I have somewhat enjoyed my time with No More Heroes 2. It has its flaws, both as a game and as a sequel, but it has also brought me some fun. That said, I think I'll put it and the remaining No More Heroes games on hold for the time being.

If you've ever looked at my ranking from last year, you may have noticed that I play a lot of games. Long ones, too. And there's a reason for that. When I was a kid, my parents were somewhat strict with me. They only let me play video games on weekends, and even that depended on how I met their expectations. I also didn't have much access to the internet, and often had trouble getting along with other kids at my school. As a result, a lot of my childhood was spent playing okay mobile games and pseudo-shovelware Wii titles. There were great ones too, don't get me wrong, but those were the exception, not the rule.

For a while, I was perfectly fine with this. Then I discovered the internet, and learned about all the cool, important games I hadn't played. And after a long period of hearing about those games, I started to feel wrong. How could an aspiring game designer not have played the classics? How could I engage in conversations about games without having played them?

A couple years back, when I finally started college and therefore had a lot more free time on my hands, I decided to rectify this mistake. At first, it was a matter of playing the games I'd always wanted to: Xenosaga, Portal 2, Half-Life, and Persona 5, just to name a few. And I had a lot of fun with them. But over time, I realized there were more and more games I wanted to play, and my backlog kept growing. To compensate, I tried playing more games, and it worked for a while, but had its consequences: I didn't have as much time for schoolwork, exercise, my social life, or a number of other important things. Sometimes, I'd almost forget to eat lunch. It came to a head in late October 2023, when I ran through most of Yakuza 0 in the span of a couple days and nearly collapsed from exhaustion afterwards. My college gaming club had a major event that day, and I was too tired to attend.

Things haven't gotten that bad since then, but I've still played quite a few games out of obligation rather than for enjoyment. And don't get me wrong, I've discovered some fantastic games as a result of all this, and I hope to discover more in the future. But ultimately, my quest to be a better "gamer" has turned my lifelong hobby into a sort of second job.

So, I'm taking a new approach. I'll try to play what I want first and foremost, and not worry as much about clearing out my backlog or making sure all the games in my Top 100 are true masterpieces. And I will come back to No More Heroes 2 at some point. But playing a video game shouldn't be a desperate struggle, so I won't force it.