Out of the original trilogy this is the only one I've never done a full playthrough of. I was fully aware of this game's legacy in regards to the original Team Silent games and it's reputation has often left me questioning what I'd even think of it by the time I got around to it.
I know this game was cobbled together in barely ten months after a bunch of false starts, I know that the original vision was something along the lines of Silent Hill 2's more personal narrative and I know how polarising many of it's creative decisions are.
SH3 is a tremendous closer to a trilogy that may not seem thematically consistent at first but only becomes more and more interesting the deeper you look into it's mechanics and creative choices, a swan song for the Silent Hill series that makes you wonder why they even bothered after this.
Taking SH1's batshit occult lore and imbuing it with SH2's more sorrowful and introspective tone you get here a game that might be Team Silent at the height of their powers. A technical powerhouse with the scariest art direction the series has ever reached. What Silent Hill 3 is doing is on another level and I'm just kind of in awe at how much I really dug this black sheep of the series.
I think the best place of summation for what this game is going for is when the game returns to Silent Hill proper. When you see that you're going to the same hospital that James Sunderland sexually repressed his way through you think that maybe Team Silent lost their edge, that maybe the tumultuous production pipeline had forced them to reuse a bunch of assets. Then Silent Hill 3 shifts you to it's version of the Hospital and you realise that you couldn't be in better hands. The level at which this game unnerves you can't be properly described, it is downright the scariest game I've ever played and I really do mean it.
I just can't stop thinking about this game, how it's protagonist feels like the perfect evolution of what came before. How it's cult narrative is imbued with a sense of genuine loneliness and parental longing and how it's music and sound design elicit something indecipherable. It's messy and it's clear that the game's vision was severely cut down due to meddling but it's rebellious nature still shines through despite all of it.
It's a game about being confronted by God and laughing in her face (and shooting them dead with a gun)

Reviewed on Apr 21, 2024


Comments